Sunday 9 August 2020

Finland, to go off-screen and Drone Defence

The months continue to move forward, we’re now fully into the second half of 2020. My life continues to feel weird and very unproductive during this time. I’m applying to lots of things, although unfortunately none of the major opportunities I’ve applied for were successful. It was to be expected, but mass rejection is painful, nonetheless. Even though I have so much time at the moment, I don’t have anything big to be working towards, other than my own art production. It’s just a shame that I don’t have something big that I’m working towards, whether that’s a solo show, commission or curated exhibition. Maybe something will happen, maybe something won’t, who knows. In any case, my normal job/life won’t be going back to any sort of normal for a few more months, at least. It’s been almost 5 months, and being in London during this time has become to feel incredibly pointless, making me re-think the point of living in London in the future.

So what have I been doing? I went back to Suffolk for a bit, and then went to Finland for nearly two weeks with my partner, who’s Finnish, for a wedding. It felt incredibly nice to be in a country that, for them, the coronavirus is very much in the past, with many people I spoke to only having lost a week or so of work during its peak. It was very odd, but so nice to actually be with people for the first time in five months. I didn’t think it was such a thing, but I slowly realised that I’ve been in a constant state of stress since this all began, and especially whenever I leave the house. Anyway, let’s get onto what I’ve been doing with art.

Even though I probably haven’t been successful, I’ve been working a little on the video game project that I proposed for Science Gallery Bengaluru. As I mentioned in last months post, it’s basically a forest/village that you as the player wander around and explore, examining the small details of the space for clues as to what has occurred in the environment. It’s probably the most ‘walking sim’ like game you could make, although I like the open ended-nuss of it, and the fact that it really isn’t a game, more an interactive experience. Anyway, I worked on it for a bit, and have been dipping in and out. I haven’t used the software, Unity, for a while, so it took a bit of getting used to, but I think I’m in a good place with it now. As an aim, I’d like to just have a build that I can upload online and have other people able to play it, which means creating a menu screen and pause menu, something I haven’t actually made before. Anyway, progress is slow but I’m happy that this is something that I can just tinker with for a bit. If I am successful with the application, however, I would love to be able to work on it full time and to actually make it into a fully-fledged playable experience. That would be very cool, but I don’t really see that happening. Here’s a few screenshots from the work in-progress.





I’ve then been making more drone paintings, depicting drone attacks in various locations. I really like how these are looking, and would love to do a show of these works, accompanied by other drone based sculptural works, perhaps… Looking back through my practice whilst I was updating my website a few months ago, drones have been such a recurring theme in my work for some time. Below are some pictures.







Speaking of drones, I was sadly unsuccessful with the ARCUS residency in Japan, which is a real shame. I rarely build up things that I apply for in my head, as of course the odds are that you’ll ultimately be unsuccessful, but my partner had been really excited about me getting into the second round, which in turn got me excited. It just reinforces the fact that I should never get too excited about opportunities I apply for.

Anyway, I also applied for another Science Gallery open call, this time for the Melbourne venue. I applied with two different projects, one being a video installation of my recent video I Wish I'd Been Born A Balloon. I’ve been thinking a lot about how I’d like to exhibit this piece, and slowly came to the conclusion that it would be fantastic to have the video viewed through a virtual reality headset. Not a fully VR one, as the video isn’t a 360 video, but one that will force people to have the video close to their face in an attempt to fully immerse themselves into the experience. The idea takes very overt inspiration from how professional drone racers pilot drones with VR headsets on, basically piloting the drones from a first-person perspective. This way of viewing the work will hopefully enable the audience to become intimately connected to the plight of the drone within the piece. Alongside the headset, I’ve been thinking of seat designs that people would sit in, and came up with a number of options. As the work is speaking from the perspective of a black hornet drone, one idea was to create seats that looked like the cells of a hornets nest, whilst others featured bean bag or airplane chairs. We’ll see where this goes, but I would love to show this piece in a physical context at some point. Someone recently mentioned to me that I don’t really make video installations anymore, which made me a little sad. I don’t not make them, it’s just I don’t have a studio anymore, so I wait for these physical opportunities to come about before making physical installations. I would love to have a studio, but it’s not the most economically viable thing.












The other work I applied with was Fair Game, the sculptural installation that I would love to get made, featuring a number of 3D printed robot dogs. The one good thing about not getting these applications is that as I apply to more things with the same/similar project, the work is slowly being refined and improved upon. This work in particular has gone through many iterations, and I think is much better for that.




Speaking of Fair Game, another opportunity I applied for was creating the installation at the entrance to a cultural centre in Beverley, a town in the UK. I updated and refined the piece, and actually re-titled the work, below is part of my application.

Responding to Beverley’s military history, for The Treasure House commission I am proposing to create a sculptural installation featuring a number of 3D printed life size robotic dogs, with their forms inspired by the real-life robot, artificially intelligent dogs currently being produced and sold to companies and corporations by the American company Boston Dynamics.

In 1878 the Victoria Barracks in Beverley were built, used as a home base for recruiting and training young soldiers. During the First and Second World War, many recruits were enlisted to the East Yorkshire Regiment at the barracks. The Victoria Barracks were disposed of many years ago, but there is still a military presence within Beverley and the surrounding area, with several Army Reserve Centre’s in the region.

The proposed sculptural installation imagines a not so distant future, where these robots are being utilised by army reserves in Beverley and around the world and charts the evolution of the military-industrial complex, from recruiting human beings to building AI robots. Placing these works within The Treasure House, and in front of the entrance to the archives, will inspire conversations around Beverley’s military history and how war, and the world, has significantly evolved in the past 100 years.

The title of the new artwork, Second Variety, is inspired by the 1953 short story of the same name by science fiction writer Philip K. Dick. Set in a world where war between the Soviet Union and United Nations has reduced most of the world to a barren wasteland, the story concerns the discovery that self-replicating robots originally built to assassinate Soviet agents have gained sentience.

The artwork would be made up of five or six freestanding 3D printed, camouflage painted plastic sculptures. Each sculpture would be the same size and scale of an average dog, in both standing and sitting positions. The works would be placed around the lobby area, so that visitors would be able to walk through or around the works. In the attached images are 3D models positioned in pre-existing photographs of the space and a virtual mock-up of the environment. Each sculpture would be placed to allow access to the hallways and entrances.

Accompanying the physical works would be an online component. As part of my research into Beverley, and during my site visit to the venue and town, I would take a number of photographs. These would be used as source material for paintings featuring the robot dogs in different parts of Beverley, prowling around the deserted town. The paintings would be photographed and exhibited on a dedicated website, accompanied by historical writings about the military history of Beverley and a fictional text imagining that the town has become overrun by the dogs, after they had become fully autonomous, escaping the nearby Army Reserve Centre. The images, historical and fictional texts, would be posted to my social media accounts, with a total reach of over 15,000 people. The physical paintings could also be exhibited at The Treasure House, if that were a possibility, providing further context to the sculptural works.


I was unsuccessful in this application too, which was a shame, but it was for £8,000 which is a lot more money than I’ve ever had for a project, so I understand. However, if you don’t apply to these things you won’t even have a chance.

Another opportunity that I applied to and haven’t been successful for is the Stanley Picker Fellowship. I was never going to get this opportunity, but it’s good to put your work out there, and to be seen to be applying for these types of things. My application was focused on my research into drone technology, and can be read below.

Through the fellowship I would continue an ongoing body of research-based work into how drone usage is slowly shaping society and having an increasingly large impact on the human experience. In the project I am exploring both military and commercial drones, looking at how drone usage has become normalised within society as a tool for delivering packages, surveilling communities and documenting wedding receptions, whilst disregarding the militaristic background of the technology.

The project’s output would focus on a new video installation, alongside a series of paintings and sculptures, charting the history of drone usage around the world.

For some time, I have been researching and producing works related to drones, considering how they have been used in wars around the world and as tools for extended surveillance tactics. In a recent video work I looked into how drones evolved and changed from their early beginnings as helium balloons, creating a research based narrative that was spoken from the point of view of a nano drone, a device primarily employed in military zones to peer around corners and over high walls.

Currently, due to the worldwide COVID-19 pandemic, drone use has expanded, with drones being utilised around the world to ensure successful lockdowns. As drones continue to be used and produced, the appearance of them will become the new normal, allowing governments to further harness their power.

During my time at the fellowship I would spend time investigating how drones are used, both in England and around the world, researching and looking to speak with representatives from certain manufacturers who have been producing and developing drones for many years, such as SLAMcore, who is developing a drone that is led by algorithms or Drone Defence, who produce anti-drone equipment in order to protect government buildings and billionaire super yachts.

A turning point for drone use in the UK was in 2018, when hundreds of flights were cancelled at Gatwick Airport following reports of drone sightings close to the runway. With 140,000 passengers and 1,000 flights affected, it was one of Gatwick’s biggest disruptions. The incident caused a media firestorm, with mass speculation as to who could have caused the incident, as well as highlighting the lack of regulatory framework to protect against the misuse of drones.

Through this investigation into drone technology I would be looking to create a new video installation, alongside a series of sculptures and paintings, charting the history of drone usage in the UK and around the world, tracking the devices impact on crime and mental wellbeing in the country as well as depicting the devices being used in different industries.

Alongside speaking with representatives from drone manufacturers, I would also spend time searching for and speaking with citizens who use drones, either for work (in agriculture, film, delivery services or as part of racing leagues) or pleasure (drone hobbyists). The interviews and conversations conducted with these individuals would be recorded and archived, to be used in future works in an effort to chart the technological impact of this multibillion-dollar industry on the human experience.

As always, I’m continuing on with my Trophy Hunter series. I created my first female focused work, which I felt worked and looked really great, portraying Laurene Powell Jobs as a trophy hunter. I’ve made 29 works in this series now, 11 of which have sold. As I keep repeating in this blog, I’d love to do a solo show of them, now that I’ve moved away from Zuckerberg and begun making more. I’d love to do a series of large-scale works, accompanied by 3D printed heads. I’ve been slowly collecting 3D models of billionaire’s heads, that I would love to get printed at some point. I’ve been applying to a few spaces with this idea, of a solo show of these paintings with 3D printed sculptures of the heads. I applied for a show at this space in Oxford, and in Taiwan. Below is part of my submission.



The proposed exhibition, titled Hunters, would include parts of an ongoing body of work exploring billionaires in the tech industry, and how, due to them having an unprecedented amount of money, they can do whatever they want, whenever they want, many life-times over.

The exhibition would feature a number of paintings, portraying various tech billionaires as trophy hunters. Trophy hunting is the act of hunting of wild game for human recreation. The trophy is the animal or part of the animal kept, and usually displayed, to represent the success of the hunt. The game sought is typically a large or impressively ornamented male, such as one having large horns or antlers. At the end of a successful hunt, the hunter will usually pose next to the slain animal for a photograph, to be distributed to friends and family members.

The works were originally inspired by Mark Zuckerberg, the founder and CEO of Facebook, and a personal challenge he had set himself, to only eat meat he'd killed himself for a year. Zuckerberg had entered into the challenge in an effort to be more thankful for the food he had to eat. He felt it was irresponsible not to remember that the animals he ate used to be alive.

In a 2019 interview with Rolling Stone, Twitter CEO Jack Dorsey stated that there was a year when Zuckerberg was only eating what he was killing and had a penchant for goat meat. Supposedly he would stun goats with a taser, cut their throat with a knife and have their bodies sent to a butcher to prepare. Being served goat for dinner whilst attending a dinner party at Zuckerberg’s house was Dorsey’s most memorable encounter with Zuckerberg. The original trophy hunter works, depicting Zuckerberg, imagine that he took this interest in animal killing further, becoming a trophy hunter.

Alongside the paintings, the exhibition would feature several life-size 3D printed heads of different tech billionaires, positioned on the floor around the gallery space, transforming into trophies themselves.

The exhibition will be a comment and critique of how the 0.0001% spend their time and money.

Through the creation and exhibiting of the work, I will further my, and the publics, interest into the lives of billionaires, utilising the exhibition to educate and inform others about the unprecedented amount of wealth that the wealthy have access too, and how powerful they are within society.

I expect this exhibition to prompt conversations and dialogues surrounding economic policy, taxation, globalization, exploitation, fairness and equality.

I was working with Petra Szemán for a little while on her solo show, which opened on isthisit? on the 15thJuly. I think it’s a really special exhibition, full of secret moments that will reward viewers that spend the time exploring the exhibition. I know the majority won’t do this, but I think making the experience interesting and interactive, more so than previous shows, is really worth it, and will hopefully add a lot more to Petra’s work. Here’s a link to the exhibition, and below is part of the small press release - www.isthisitisthisit.com/to-go-off-screen 



There are moments, whilst navigating through digital spaces, that we find ourselves in areas that we're not supposed to be in. Whether its typing in the wrong URL and being transported to an unfinished web page, or falling through the cracks of virtual worlds in our favourite video games, these instants of disconnect are small windows into other realms, hidden layers of reality that prop up our on and off screen lives.

The act of going off-screen, exploring the hidden infrastructures embedded within certain aspects of digital and physical life, is an important part of Petra Szemán’s investigatory practice. Szemán is an artist who specialises in moving images, combining hand drawn animations with real world video footage to create complex artworks that interrogate our increasingly fictionalised daily lives, dissecting how human beings perceive our past and future selves.

to go off-screen is a solo exhibition of Petra Szemán’s work, featuring all four parts of Szemán’s recently finished Monomyth: gaiden video series, exhibiting for the first time the fourth and final part, Monomyth: gaiden / Master of Two Worlds (2020). Throughout the quadrilogy, Szemán explores her relationship to her digital avatar Yourself, as well as the processes involved in the creation of a multi-layered image world.

Accompanying the videos is an extended interview between Bob Bicknell-Knight and Szemán, speaking about the series, her practice and artistic influences. The exhibition is made up of a number of pages, connected via custom dancing emojis, transforming the viewing experience into a simplified point and click adventure game, best viewed on a computer.



What else? I’ve been invited to be in a couple of nice upcoming projects, although all of which have little to no fee, which is fine but saddening. The first is basically an online festival/fair, called ARTBO | Fin de Semana based in Colombia. My recent video piece I Wish I'd Been Born A Balloon is a part of it, invited by Juan Covelli and Juan Cortés. I was also invited to show a video piece on the side of EP7 Paris in September, basically a huge wall of a restaurant/space, which has many LED panels attached to it, invited by Carlos Sanchez Bautista. One of the things I applied for was successful, a – kind of – artist billboard in Kassel. It’s basically two billboard spaces attached to a building that used to be a post office, beside a road in Kassel. It seems like a really nice idea, and will show two of my Amazon artworks. Although it involves no money, I’ve really liked the idea of having my work on a billboard for some time, and haven’t actually exhibited any Amazon based paintings yet, so this is a nice opportunity.

I continue to apply for things with my Amazon video idea. At this point I’m slowly being convinced that it’s either just a really crap idea for an artwork, or that I’m terrible at writing applications. Below is part of an application to a fairly new online space called Quote—Unquote, who were looking for videos that featured a collaboration between the artist and someone outside of their profession. I thought the idea of collaborating with an Amazon employee/Union representative would have been quite an interesting perspective to take, but unfortunately I was unsuccessful.



For Quote-Unquote, I will be collaborating with the GMB Union and Amazon employees, to explore the power of public speaking in creating a collective voice.

The proposed video work, provisionally titled Pickers, would be an animated film composed of the outside of an Amazon Fulfilment Centre, accompanied by text and spoken word testimonies from employees who have previously worked, or currently work within Amazon warehouses, detailing the working conditions and long hours.

The work will be an exploration of what happens within an Amazon Fulfilment Centre (warehouse), where Amazon workers (called Pickers) load trolley's full of items, to be loaded onto trucks for next day delivery.

The focus of the new video would be a slowly revolving 3D animated architectural model of a Fulfilment Centre, complete with delivery trucks arriving and leaving the facility, alongside people walking in and out. This will continue throughout the video, including background sounds of trucks driving and quiet murmurs from workers arriving and leaving.

Alongside this there will be a selection of voice-overs accompanied by animated figures, providing anonymised testimonies of different experiences from individuals who work or have previously worked within an Amazon warehouse. For the project I’ll be working and collaborating with these employees, interviewing them about working within the retail giant. Speaking directly to these individuals will enable me to break out from my own echo chamber, which has been continually influenced by the mainstream media and their reporting on Amazon workers.

Accompanying the individual interviews, I’ll also be working with the GMB Union and interviewing one of their representatives, focusing on the role of public speaking in contested spaces where union representation has not been achieved.

The video will be exploring Amazon and how its warehouses are monuments to late capitalism, utilising hundreds of human bodies to collaborate with intelligent machines in order to fulfil order after order and product after product. The piece will be an investigative artwork into Amazon's ethical and moral compass with regards to their employee’s mental health, questioning whether they overwork their staff and undervalue their unique human sensibilities in favour of hitting corporate targets.


Also, the big news, is that I finally applied for Arts Council Funding for what I do with isthisit?. It’s taken me over four years, and a global pandemic, to get to this point, but I’m really glad that I’ve at least submitted it, and would be so excited if it was successful. The money would be used to pay a number of artists, writers, and myself, for the duration of a six-month online exhibition program, culminating in a book and online panel discussion. Who knows, I hope I’m successful, but as I’ve seen over the past five months, I haven’t been that lucky lately with my applications. I should hear back in early September, so we shall see.

I’m still waiting to hear about what will happen to my exhibition at Broadway Gallery. It was supposed to come down in April and its now August. Who knows what will happen.

I think that might be it for art-based things. I’m just continuing on with applications and four or five projects. I haven’t written any more of my book for a little while, and would also like to start designing the book of simulated studio views at some point. I guess it’s one of those things, where you’re unsure when to stop doing something and document it in a book. I guess that would be the point of having an exhibition. We’ll see I guess.

So, for the first time in five months I actually went to see some exhibitions. Not in London, but in Helsinki. The first, and best, show that I saw was Ed Atkins’ Live White Slime at Kiasma. The exhibition featured a work that I’ve been wanting to see for many years, a piece titled Safe Conduct, which is basically a meticulously crafted parody of airport security displays. It’s a haunting work, which was well worth seeing. Other works in the exhibition included quotes and little poetic texts which had been stitched onto parts of the walls and artistic panels, alongside a compilation of actual airport security display videos. It was a very well put together exhibition, which I’m really glad I got to see.



Also in Kiasma were a few other shows, one of which was Mad Love, a show featuring the Seppo Fränti Collection. I don’t think I’ve ever seen a show that’s been organised around a collector before. Well, I’m sure I have, as obviously I’ve been to spaces that are ‘collections’, but it’s never been so overt. Next to every other piece of work (all of which were paintings) there would be a small text about why the collector had bought the work, what mood they were in at the time, why they like pictures of the water, etc. It was very odd, but interesting to witness. In terms of the collection, I wasn’t really a fan.



The final exhibition at Kiasma, Shadow Zone by Liisa Lounila, was subtle. Lots of simple videos and ‘moving images’, with a few interesting moments. One particular piece that I enjoyed was a collection of bread ties that had been collected by the artist. The ties, which had various sell by dates written on them, were arranged in date order. I thought it was subtle and quite sweet. The other work I enjoyed was a seven-minute long moving image, capturing the evolution of a rock over the course of several years. The word treasure had been spray painted on the rock, and whenever it started to fade it would be re-sprayed by an anonymous person. I enjoyed it’s subtleness.



It was the first time I’d visited Amos Rex, which was quite cool architecturally, although sadly the actual exhibition was basically a degree show, with the show featuring a selection of artists aged between 15 and 23. I think it’s a nice idea, and there were a few artworks I did enjoy (like any degree show) but the experience just felt odd and unprofessional. Plus I actually paid to go into this building, so it felt like a bit of a waste of money, especially after visiting Kiasma.



Next up were the artist run galleries in Helsinki. After visiting the city around this time last year, I spoke to an artist who lived and worked in Helsinki, and they informed me that many of the artist run galleries require fees from artists, running on an open call basis. We’re not speaking about simply a €50 administration fee, but literally paying sometimes €1000 (and over) to basically rent the gallery space, crossing their fingers that their work will sell, or getting funding from the Finnish government, with some of the funds being used to rent the space. Remember, this is also through an open call process. Now, how fucked is that? I’m very confused as to why this is even a thing, or allowed to be a thing by artists who live in Helsinki, especially as everyone must know you have to pay to exhibit in these spaces, thus making the exhibition opportunity pretty pointless and incredibly translucent. Anyway, my point is, that the next few galleries I’ll speak about are spaces that require incredibly large artist fees to subsidize their rent.

The first up is Galleria Huuto, a particularly egregious example of this phenomena, which has four different spaces within the gallery, three of which cost €1200 to rent and the other €800 for a four week exhibition. Now, I’m sorry for speaking about this again, but that means the artists are literally paying a total of €4,400 per month. The gallery doesn’t take any commission, but still, it’s such a business and doesn’t even try to hide it. Like, fuck me… They had four shows there, with the only one being of vague interest to me being a duo show from Jane Hughes & Taru Kallio, kind of nice paintings and very intricate drawings.



Another ‘artist run’ gallery is tm galleria, requiring €500 - €1000 to rent the exhibition space. So yeah, they’re very much not galleries at this point, they’re rentable spaces, with no actual programming. There was a duo show from Raisa Raekallio & Misha del Val, collaborating on a number of hectic paintings.



Again, yet another artist run space that does this is Myymälä2, charging €850 for four weeks. It really blows my mind that this is a thing. They had a duo show from Aino Aksenja & Selma Haro, full of flowers and subtlety, which I didn’t truly understand.



The final space was Forum Box which, after researching, didn’t seem to be a space reliant on artists renting, although who knows at this point. It was a group show of artists who had graduated from the Free Art School in Helsinki earlier in the year, mainly focusing on painting, featuring work by Inkeri Halme, Benjamin Kassinen, Noora Kaunisto, Matilda Keränen, Anna Kurki, Sisko Pajari, Sasha Rotts, Eeva-Marja Saarinen and Kati Sankala. It was not good.



Annd that’s it for art. Next up is films, TV, books and video games. Let’s start with The Intern, starring Anne Hathaway and Robert De Niro. It felt like a very sweet experience, with De Niro becoming Hathaway’s intern, who runs a very successful clothes company. Yeah, just a very sweet, nice film.



I finally watched Normal People, although that’s nearly two months ago at this point, which feels like forever! It follows the twisting and transforming relationship of two young people from a small town in Ireland. I enjoyed it, especially the early episodes, which definitely reminded me of being young and stupid, although as it moved forwards I became less connected to the characters and their experiences. Also, the lack of Black and minority groups within the film was off-putting, especially as, when these people were in frame, they were seen as the ‘evil’ characters; the abuser, the nazi sympathiser, etc. Yeah, that changed the viewing experience for me.



For some reason I’d never watched Thelma & Louise. It was a fun, overly long, film. I think Wayne’s World, and watching that film about 100 times as a child, ruined the ending for me. I’m sure that, when people watched Thelma & Louise when it was released in 1991, the ending was amazing.



I’ve been wanting to watch Sorry We Missed You since it was released online quite some time ago, but had been holding off as I knew it would be incredibly depressing. It’s from director Ken Loach, and focuses on a father of two who becomes a delivery driver, both self employed and working for a company, situated right in the middle of the gig economy. It’s pretty fucked and unpleasant to watch, the slow and painful descent into debt and being basically forced to work. Yeah, the UK is fucked.



The Personal History of David Copperfield was a real roller coaster of emotions and events. It was a truly absurd story, which was consistently funny and slightly sad, telling the story of a young orphan growing into a man. I would highly recommend watching, as Dev Patel is fantastic and it’s a very uplifting experience.



I think Da 5 Bloods was a little too long for me, clocking in at 2 hours and 34 minutes. The story was telling, of reparations, Vietnam and racism, and was all really interesting, but it just dragged on for way too long, sapping my interest and intrigue. It focuses on four vets who return to Vietnam, searching for the bones of their old commander, alongside the gold that they had buried many years ago. I love Spike Lee, Do the Right Thing, Malcolm X and BlacKkKlansman, but this felt a bit too indulgent, akin to Quentin Tarantino and his overwhelmingly long filmic experiences.



Then I watched Close Enough, a new animated TV show from J.G. Quintel, the creator of one of my favourite animations, Regular Show. Close Enough is a lot more adult than Regular Show, which was primarily aimed at young audiences, focusing on a couple in their early 30s with a young daughter, living with two others in a small apartment in the suburbs of a city, coping with life and everything else. I thoroughly enjoyed the first season.



I watched all six seasons of White Collar, both a hilarious and terrible TV show about the relationship between a con man and an FBI agent, working together to solve white collar crimes. I thoroughly enjoyed all six seasons, and would recommend it to anyone who enjoys both trash and fantastic TV.



Brooklyn Nine-Nine is not an enjoyable TV show, but I seem to have watched many seasons of it. I would not recommend watching it to anyone.



Another show that I would not recommend, Selling Sunset, a faux reality TV show about real estate brokers in LA, selling houses costing many millions of dollars. The show focuses on a firm, run by two brothers whose estate agents are all women. It’s a very weird dynamic, that is uncomfortable and terrible to watch. I’m probably going to watch season three though.



Gordon, Gino & Fred's Road Trip was a fun, very ‘lad-dy’ experience, looking at two famous chefs and one master maitre d', travelling to various different countries, eating fresh food and tasting experience alcohol. It was fun.



A far better TV show, I May Destroy You, was a brutal, fantastic viewing experience. It was challenging, painful and conflicting, bringing to the fore a variety of different feelings and worries, surrounding women, Black people and representation. Really great, and highly recommended.



Another great show, Shrill, focused on the life of an overweight woman and what she goes through on a daily basis. It was both very lovely and funny throughout it’s two seasons. I hope there’s more to come.



I watched Terminator: Dark Fate, which was a waste of my time.



Disclosure was an informative and interesting documentary, looking into how trans people have been depicted both in TV and film for many years. Highly recommended.



Danger & Eggs was another animated TV show about the relationship between a human sized talking egg and a young, danger obsessed, woman. A very hectic and fun show.



Brave New World, the new TV show, was fun and didn’t take itself too seriously until the end. In a society that’s controlled by drugs and sex, one man from the outlands disrupts everything. It was packed full of so much sex that you became quickly desensitised to the imagery. I read the book many years ago, and don’t really remember whether the show has done it justice, but generally I think it was quite enjoyable. I will be waiting for season 2.



Then there was The Old Guard, a film about immortal mercenaries transforming events throughout history. I enjoyed the concept, and thought it was fine overall.



I loved Palm Springs and would highly recommend it to anyone looking for a fantastic 90-minute comedy. It’s best for you to go in completely blind, but I’m sure you won’t.



The Half of It was a nice Netflix film, rom-com about a teenager writing love letters for another teenager, when in fact she is in love with the person she’s being paid to write letters to, under someone else’s name. It’s nice and will take up almost two hours of your time.



I really enjoyed Central Park, the new animated TV show by the creators of Bob’s Burgers. It’s a musical about central park in New York. At first I was incredibly weary of a musical animated series, but slowly I began to love the characters and the park in itself. I would definitely recommend it, and hope that it has a second season.



Japan Sinks: 2020 was an intriguing anime about Japan sinking into the sea. I enjoyed it, although the whole story felt incredibly rushed, with characters dying every other episode. I liked it, and how hectic the story felt.



The documentary Athlete A was quite astonishing, detailing the abuse of young women by Larry Nassar, alongside the cover up by USA Gymnastics. It was pretty fucked.



I also watched Chewing Gum, a TV show created by Michaela Coel, who then went onto make I May Destroy You. This show, sadly, was not for me. A little too much like an absurdist sitcom, with the humour not really connecting.



From watching the trailer, Irresistible seemed like it would be a terrible experience, but actually it was a fantastic comedy drama, attempting to deconstruct the absurdity of politics, both in America and around the world. Really funny and great. Mackenzie Davis continues to be great in things.



Puzzle felt very sweet, a film about a suburban mother, disconnected from technology and living her life as if it’s the 1950s, who slowly realises that she’s living an unpleasant life, with that being revealed through her love and dexterity for jigsaw puzzles. I liked it, and how genuine it felt.



Another sweet film, Days of the Bagnold Summer, focused on a teenager spending his summer with his librarian mum, and slowly learning to love and respect her. It was sad and funny, wrapped into 86 minutes.



A different discovery was PEN15, a TV show based in the year 2000, in a middle school in America, seen through the eyes of two young women. The twist, however, is that the two young women are in the 30s, playing 13-year olds, with all the other children in the school being played by 13-year olds. This simple premise makes for a hilarious viewing experience which I truly loved. The stars of the show, Maya Erskine and Anna Konkle, are both 33, with the show presumably being influenced and inspired by their own experiences.



I’m not sure why I watched Duplicity, a trashy spy comedy romance from 2009.



I feel the same way about How Do You Know, a terrible romcom that cost $120 million to create.



Another animated TV show, Amphibia, was great, concerning a 13 year old being transported to another world, where talking, life size frogs and toads live a very human life, running for elections and stealing peoples taxes. Season 2 is currently being released, and I love it.



My final viewing experience was Clemency, where a prison warden, in charge of undertaking executions at the facility, slowly changes over the course of the film. It’s pretty harrowing, and fucked that capital punishment still exists. The film is very deadpan, with small moments of humanity, but overall it felt incredibly dense, with silent scenes being full of weight. I’m not sure if I liked it, more impressed and appreciative of its existence.



I also played some things, the most prominent being The Last of Us Part II. I enjoyed the experience overall, and had a lot of fun with the locations and the little craps of paper that help to build and flesh out the digital world. Sadly it felt overly long, with extra elements being hastily added on for shock and awe, alongside the overarching critique of violence feeling a little like the developers wanting to have their cake and eat it too. I dunno, I enjoyed it, but have played far better games, ones that don’t force you to open 300 draws over the course of 25 hours.



And finally, I read We by Yevgeny Zamyatin, a book very much in the same vein as 1984, a seemingly utopian communist city, where everyone lives in glass apartments, has sex at scheduled times and scheduled days, being controlled by a dictator posing as a democratically elected leader. I enjoyed it, and am now reading Roadside Picnic by Arkady Strugatsky and Boris Strugatsky.



I think that’s everything that I’ve been doing, give or take a few open calls. I hope something happens soon, as I feel a little drained at this point…