Sunday, 28 February 2016

David Blandy, Deep Web and We Live in Public

I’ve been slowly progressing with different strands of my work this week, considering the canvas prints as well as the data that I’m slowly gathering on my hard drive. On top of this I went to a really interesting artist talk/informal evening of video screenings and played the final chapter of Life is Strange, which was incredibly thought provoking.

In terms of work, I’ve been creating a range of images made up of screengrabs taken from my own computer and have even ordered one image to be printed onto a canvas that was 100cm x 50cm, which is exceedingly alien to me. The piece will be delivered tomorrow and, if successful, I will be ordering more in order to create a collection of canvas works. The use of canvas has now changed from simply wanting to create a material thing and mocking painting in general to becoming a metaphor for the content of each image. The references within the pictures are all very ‘of the moment’ and in order to understand what’s occurring within them one has to be viewing them when they were created. This built in obsolescence is interesting to me, and is a theme that comes up within my USB work as well, and in this case it’s considering the famous quote by Paul Delaroche in 1839 ‘from today, painting is dead’. Both the images and the canvas are marked as obsolete as soon as I click the ‘order’ button on ‘my-picture.co.uk’. The transformation of the image from the new to the old is also intriguing to me and is something that has been occurring for many years now. The advent of screens will soon wipe that out however, if one were to side with most 1980s sci-fi.

The termscreenshotism’ (a phrase coined by the artist ‘Øs Crunc’) encompasses the canvas works beautifully, the many ‘windows’ making up one whole image. The JPEGs that I’ve been fabricating have slowly transformed from being a simple screenshot of Google to an eclectic range of images, where each ‘window’ discusses a new idea that contributes to the overwhelming theme of surveillance and the death of a ‘pure’ internet. This is the image that’s been printed onto canvas:

As you can see, there are a few things occurring within this (to quote Hito Steyerl) ‘poor’ JPEG. The first thing to note is that the background image is ‘Bliss’ which was taken in 1996 and is the default Windows XP wallpaper. Although the hill was a beautiful utopian space back in the 90s it is now home to grapevines, a metaphor for how the internet has been slowly corrupted and distorted since 2001, the year that the operating system was released as well as when the 9/11 attacks occurred in the United States, which acted as a kick-start to the overwhelming surveillance that occurs in today’s society. Every aspect of the image has been carefully considered, from the multiple tabs to the use of Wikipedia.
This is the second image that I created, which started to become a little more complicated, with an abundance of windows being open. Again, each window opens up a new train of thought contributing to the overarching theme. With both images I’ll draw your attention to the date, which is a variation on the 2050 date. According to Dr Pearson people will be able to connect their brains directly to computers by this point, theoretically becoming immortal, which is obviously an intriguing thought, one that is brought up in video games and films a lot. One in particular – Deus Ex – springs to mind, where one plays as a nanotech-augmented operative, tasked with overthrowing an illuminati government in 2052. I really like how these pieces are progressing and the multiple meanings that are embedded within them. I hope that the canvas print is a success so that I can create more.
In other news, I’ve been carefully considering how I’m going to display the data that I’ve been amassing, with help from Google Sketchup. I began the process by considering what I actually wanted from the sculpture that I was going to immerse the stick within and started to research USB towers, which then led me to data towers and cell towers. The aesthetics of these structures and what they actually enable people to do was the main inspiration for my initial designs, where the laptops that connected to the USBs would create a cell tower-esque look.






















As I continued to experiment though, I slowly began to change direction and returned to my love for the Monolith from 2001, which is eternally intriguing to me and conforms to the simple aesthetic that I had been pursuing with my earlier designs. I also began to be interested by the relationship that the (now multiple) USBs would be having with each other, and how the different screens of the laptops would be having a dialogue with one another if each USB was being connected to at once. The material for these ‘micro monoliths’ (three in total further referencing the three Monoliths in 2001) is something else that I’ve been considering. At first I envisioned them to be pure concrete, as I love the concrete plinth, but I slowly moved away from that, as it was revealed to me that I could use blocks that – at first – look like usual cement blocks but in reality are flammable and used in fires. The potential for a thing to happen really interested me, and I feel that that is reflected in the data that I’m collecting. Some of it may be harmful to others, in terms of embarrassing pictures or ‘confidential’ documents, but it’s not overtly being displayed, one has to dig deep into the files to discover these things. This duplicity really interests me and I hope to experiment in the real world during the coming week with the actual blocks, rather than simply through the virtual program. The use of brick also made me consider the famous relational artist Rirkrit Tiravanija and his brick making factory that was occurring in the 2015 Venice Biennale. Obviously the use of a construction material has certain connotations that (I feel) work well with the idea of amassing data within the virtual structure of the USB stick that’s been embedded within a brick.








Laila and I have also been in discussion this week and have laid out a kind of plan for the work that we’re going to create together, so that we can actually start making things rather than simply discussing what we want to create. At the moment it all sounds really exciting, I just need to actually start creating on my computer, which I hope to start doing during the week ahead. I also helped Laila set up her own website this week: http://www.lailamajid.com/. It’s still a work-in-progress however, so bare that in mind.

Oh and I continue to document the lighter ‘jacking’.
I had my third Utopia seminar on Monday, which began with a short clip from Star Trek: The Next Generation, one of the few ‘positive’ utopias that is portrayed in the media. Nearly every other film/book envisions that the world turns into a dusty wasteland when capitalism dies, an incredibly overt form of propaganda. We were then taken through the differences between a Utopia and a Dystopia with multiple literary and film references, finishing up with an episode from the beloved Twilight Zone which looked at a dystopia where people who had no use anymore were deemed ‘obsolete’ and put to death. Unfortunately that was my last Utopia seminar, as tomorrow morning there is a talk being hosted at Chelsea being given by Dan Ward and Francis Brady (the two people who ran my workshops last week) titled ‘What is post-digital art?’ The unfortunate thing is that the two events clash, and I’m a lot more inclined to go to a talk discussing digital art than a seminar on Utopia. Both are great but only one can prevail.

I didn’t have my other seminar this week that focuses on politics and art, as it was postponed and relocated to the end of this coming week, so that on Friday I will have two seminars back to back. This will be an extremely absorbing day I’m sure.

The offsite shows were also discussed further this week, with many exciting spaces being brought up as well as what links our work together in our exhibition group, a general underlying theme. I’m looking forward to how it develops into something more in the coming weeks.

I’ve also been travelling on a lot of night buses recently and have been thinking about how one gets to know a space and how your views of a location traverse and distort the more you understand its intricacies. The wonder that I once had for London and have mentioned before in this blog is slowly dying. To revert back to a time when my brother and I would play on an Etch A Sketch whilst being in awe of the lights coming from the mass of buildings as our car slowly glided into London would be a compelling intervention to how I see things now. Getting back into that head space would be bliss for a time…

During the week I went to a really enticing evening at Toynbee Studios that was being hosted by the artists Larry Achiampong and David Blandy. They showed a number of artist films that influenced and inspired them which culminated in Finding Fanon 2, a collaborative film created by the two of them that uses the Grand Theft Auto 5 in-game video editor. I love the film and enjoyed the discussion that occurred afterwards which was centred on the connotations of using the video game as a medium to create work, something that I have considered in past work and continue to think about.

I only went to one exhibition this week, which was at Vilma Gold. Julia Wachtel had some work being shown, which I’d kind of already seen at the Saatchi, large scale paintings with juxtaposing images. I’m not entirely opposed to these. Genoveva Filipovic also had work on show, full of little details that would seem unconscious if it weren’t in a gallery space. I really liked her work and all the different connotations that were being brought up.

The really annoying thing that happened this week was the revelation that both myself and Laila had gotten into San Francisco for Erasmus, but the university there was in fact not even taking anyone from Chelsea this year. So I was left with my ‘backup’ choice which was a university in Holland near Amsterdam. I declined however, as I would prefer to stay in London.

I also got to go around the Palace of Westminster on a sort-of tour. It was a mixture of dullness and interestingness rolled into one. An intriguing point was brought up that focused on the amount of ‘experts’ (200 (ish) in total) on hand for the various Lords to call upon if they needed information on one thing or another. Such a large amount of knowledge just a phone call away, on in the case of the internet, a simple click.

I’ve watched a variety of films this week, focusing more on the documentary side of things in relation to the internet and all that it has to offer. The first on the list was Deep Web, exploring the depths of the internet and highlighting that only a small amount of the deep web is the dark web. We Steal Secrets: The Story of WikiLeaks was another exciting one, and the fourth or fifth film that I’ve watched that’s focused on Julian Assange, which makes it even more evident how important he is in the grand scheme of things. Atari: Game Over was also enticing, deconstructing the legend of the buried E.T. video game and exploring Atari as a company. Ready Player One by Ernest Cline continues to come up a lot in the documentaries about video games that I’ve been watching. It’s a book that I read a few years ago, which focuses on the residents of a world that live out their existence in a virtual universe called the OASIS. I feel that it’s becoming increasingly relevant to the themes that I’m looking at within my own work, virtual realities and the like. The Rise and Rise of Bitcoin was another exciting one that was definitely worth watching, alongside We Live in Public which was incredibly disturbing at times, well, a lot of the time. It definitely reminded me of The Circle and how distressing that was to read towards the end, as well as The Prisoner with its overt surveillance and confinement. The idea that ‘big brother’ is the collective conscience rather than a sole person is one that was brought up a lot. 2010 is another film that I watched, which really didn’t live up to 2001: A Space Odyssey. Outland was an enjoyable experience; you can’t really go wrong with Sean Connery and his beautiful voice. The Birds, a film that I am embarrassed to say I hadn’t seen until this week, was incredible. The playground scene in particular was quite awesome and a definite favourite of mine. I also watched Rock the Kasbah, which was just weird, part of it was terribly racist and another part was very sincere. As the credits roll it’s revealed that the film is dedicated to a real person and that the film is based on a true story. Just too weird. Détective was another weird one that was hard to understand and that I find hard to talk about. The final film was Blade Runner at the IMAX, which was incredible as usual.

On top of watching these films, I also played episode 5 of Life is Strange, which is something I’ve been looking forward to for a while now. It was quite a beautiful end to the series but failed to fully take into account all of the decisions that you made in the first four episodes, which is a problem that many story driven games encounter, like Mass Effect 3 or any of Telltale’s games. The lack of gameplay was another disappointing aspect to the episode, with the first 30 minutes or so basically being an extended cut scene. Playing it also brought me back into the mind-set that I was in when I played it last, during the summer holidays last year, a transitional time for me in terms of moving away from home, etc. It was an interesting reflective moment which made the finale even more poignant than it already was. The long bus journey back to my room at 4:30 in the morning gave me a chance to further reflect on the events that had just taken place in front of my eyes, eventually coming to the conclusion that the game epitomises what I love about video games and the potential that the medium has. The last thing to note is the hilarious scene in an art gallery, where you can walk past groups of people discussing the ‘art’ on the walls. The whole game had such a Twin Peaks ‘vibe’ too which is never a bad thing.

I’m also slowly making my way through Jason Rohrer’s various video game worlds that he’s created, all of which are inspiring and thought provoking in their own subtle ways.

Oh and I also found out this week that someone had written about my work in their blog here: http://www.gamescenes.org/2016/01/game-art-bob-bicknell-knights-endless-confinement-2015.html which was an exciting revelation.

Plus, I finished Love, which had a slightly stressful ending and then proceeded to watch the first two episodes of Better Call Saul from season 2, which were very good.

In the next week I want to continue to create the canvas images, analysing the print that’s arriving tomorrow to see whether or not I need to order from a different website, etc. I also want to start experimenting in real life with the layout of the data blocks as well as gaining more and more data from different individuals. On top of this I intend to start actual work on the collaboration with Laila, so that we have something to show for the thoughts that we’ve been thinking about.

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