Monday, 16 January 2017

La La Land, Grand Theft Auto and Virtual Reality

So, this first week back has been vaguely productive, beginning two new projects alongside inviting more people to guest curate for isthisit? I also installed my work for The Sacred Screen exhibition, which went fairly well, and is still on for a few more days. Unfortunately, I didn’t go to any shows (apart from my own), as they seemed to all be opening this week. Next week, however, will be packed full of viewing.

Towards the end of last week’s post, I mentioned having an interest in Amazon Dash buttons, small devices that you place around your house which allow you to order certain specific products with a click of a button. They are hooked up to your Amazon account, so it’s effectively ordering products with Prime that you would buy anyway, but attempting to automate it more. For example, there’s a button for Andrex toilet roll which you’re supposed to place next to the toilet, so when you see you’re running out you can simply press the button and new rolls get delivered to you the next day. There are multiple buttons for different products. These buttons simply function as another step towards the automation of our daily lives, one step closer to the post-human product being portrayed in WALL-E. Although these buttons are a ‘great’ thing, there are various set-backs, having to be in when the products arrive, delayed posting, people randomly pressing the button, etc. These buttons, whether they work well or not, are still shown to be a milestone of progress. I’m currently incorporating these buttons into digital prints that I’m having printed onto aluminium. The prints utilise imagery from various video game/film worlds, where the automation has occurred, usually leading to unhappy occurrences. They also feature some of the things happening in the now, in ‘real’ life, from an image of a drone transporting a package to the first AI.

In the image displayed below I’ve combined 2 locations from video games, Half Life 2 and Mirrors Edge. Each of the video games feature government corruption and surveillance, set in two different versions of a future society. On top of the two already overlaid images is a Sky Sapience drone, a product that hovers above various moving vehicles in order to gain a 360-degree view of surrounding areas. These are utilised in warfare, alongside border control and traffic control. I find it interesting how one product can be utilised for both military and civilian use. The 3D button attached to the print is for Simple Human products, specifically there bin bags, although the company itself is dedicated to ‘make people more efficient in their daily tasks’. I’m thinking that these prints can become a series of works, each considering various future works mixed with our own current ones, similar to the covers of various sci-fi novels; an illustrator creating new worlds by looking at the current one.


I’ve also been working on some very basic VR ideas, alongside a sculptural form which will work alongside the piece. I’m always frustrated when I go to exhibitions that feature VR, due to the fact that they always have the sets showing, you can see the product name alongside just having the general aesthetic of the black mask. It very rarely seems to be taken into account, probably due to the cost of the machine being so high. Due to the fact that I’m working with incredibly basic VR, I have no such worry, so this week I’ve been adding to my VR device, covering it with artificial grass, usually used to add realism to train models, but in this case used to create an idea of a simulated world. On the actual VR I intend to show first person footage of an individual walking up Grand Theft Auto 5’s Mount Chiliad, based on San Gorgonio Mountain in California. The walk is a very calm one, carefully enjoying the sites whilst occasionally stopping to experience the awe inspiring, fully rendered, landscapes. This footage will not be in full 360 unfortunately, due to the fact that only one or two people on the internet seem to have created full 360 videos using GTA5. At the moment the video is quite distorted in 3D, although still watchable, but not quite as serene as I had originally intended. I’m slightly torn between embracing this distortion, or keeping it to a minimum.
The VR device will be perched on top of a pile of fake rocks, adding to this idea of a simulated serene, utopian environment where nothing matters. Everything within the installation is a simulation of a real thing, the simulated grass, simulated rocks and the simulated Californian mountain that you’re traversing. The video/VR experience will be about an hour long, an intentional aspect of the work, attempting to place you in this simulated environment, getting you to be properly immersed in the experience, alongside being aware that no one will probably watch the thing for this long, with people always experiencing a different point in the journey.

The idea for this piece is kind of a continuation into my interest in utopian spaces, or the idea of a perfect place, and attempting to replicate a perfect experience, or a completely serene one, or looking ahead to how one will function in a fully simulated society. I began by thinking about video games as the perfect utopian space, where nothing you do matters and everything is forgiven, alongside the fact that it literally is ‘no place’. At the start it was going to be a compilation of different games, each in first person, allowing you to experience these different worlds as the film continued. However, this slowly changed as it became more about the tranquil and idle nature of a future space, one where you’ll regularly go on walks through your devices. I hope that this idea will work out well, and it seems to be doing so for now.

I think I need to have another side project, maybe a new video piece/installation? Something involving social media again, something, something… Something that fits in with my overall practice, which I think all these new works do fairly well.

In isthisit? news things are going well. The Scaffold Gallery collaboration went well, with both of the exhibitions launching on Thursday. For the coming weeks guest curator, we have Jake Moore, with a very well-considered and very good, exhibition hosting some great artists.
Last week’s exhibition, the first of 2017, was fairly interesting, here’s the text I wrote to go alongside the show: A lot of important things happened in 2017, from the first iPhone being released, to the surge of 30,000 troops being brought into Iraq from the U.S. Alongside all this, Kaiser Chiefs’ indie rock track, ‘The Angry Mob’, was released, discussing the way in which society keeps people under control via the tabloid media and an established 24-hour drinking culture. The first exhibition of 2017 ironically utilised one of the lines from the song, connecting the works within the show under the exclamation, ‘WE ARE THE ANGRY MOB!’ The exhibition features Martin Kellett’s silent video compilation ‘Cinecuperation’, a mashup of slightly dated television adverts, transporting the viewer back in time to their consumerist past. As the film continues on one sees more and more adverts geared towards the idea of the other, considering the notion of the unique self, culminating with a family of clones in a seeming utopia. Also on show is Dominic Ewan’s looping video ‘Angry Mob’, a simple animation harnessing the ‘angry’ emoji commonly used on the social media platform, Facebook. The endless screams from the disembodied heads functions as the only sound for the show, adding a new layer to Kellett’s seemingly unobtrusive advertising experience. A photograph from Matt Greenwood’s series of prints titled ‘Field Work’ bridges the gap between the two videos, documenting a simple structure that no longer exists. Maybe this becomes a flimsy metaphor for the lack of television we now watch as a society due to the advent of streaming services?
I’ve also been talking to some great people about the residency, and have been receiving some really good applications, so I’m really excited for that to begin. If you’re reading this and feel like being an online resident of isthisit? for a month, follow this link: www.curatorspace.com/opportunities/detail/the-isthisit-residency/1001

Alongside this I’ve been talking to a few people about putting on physical shows in the future to coincide with the online isthisit? exhibitions. This is something I’m truly interested in and hope that it will begin to manifest itself in the next week or so. Details to follow soon.

Hmm what else? In terms of uni, we had a few briefs of what is expected of us this term, offsite shows alongside another essay. We also have professional development days, which actually sound really good, curators/people in the arts coming in and talking to us about what we can do post-uni. We also have to produce a publication for each off-site show, which is simple enough. Now I just need to go into a good group, one that actually works with similar ideas to myself.

On Tuesday I went and installed my piece ‘Let’s Be Friends’ at The Sacred Screen exhibition at the Square Gallery. It was fairly easy to set up, having done it a few times already. Altogether it was an interesting show, with a few high quality works from Col Self and Bex Ilsley. You should go if you’re around Battersea, the show closes on Thursday!

Oh and the artist talk this week was actually really good, featuring Ian Giles and his plethora of works. These are my – very basic and hurried – notes from the talk, where he talked about three of his video pieces.

Ian Giles – artist talk – 10/01/17

Writing about mmusic is like dancing without architecture’

Human relations creating an energy – collected like sculptural materials – able to be unpacked through this media – language and rhythm interests – radio informed this love of linguists
Film editing – relationships – subject matters – still and moving image together – frame of video – siuttion formed by blurring things together – creating a single experience with all of you together – funneleing ite – bringing the work to a T when the viewer waaches the thing

The Stone Balancer – a nice visual metaphor between balancing stone and balancing people – comparing physicallities – the stones are the people, the man is the catalyst! Quite mediation on this – is there anything else?
Video – forms of listening – listening to others, objects, bodies – object orientated onthologie – video looking at sculpture – thinking of himself as a failed/reluctant sculptor – working with stone/the human body – production of a video – instigator for scoail exchange – thinking about this as an instigator for the sculptural – extending into cinema – showing this malleability – sculpture = sensible – grounded in sculptural sensibility – rathe than a direct sculptural hood

Building up images/taking them away as the thing continues

‘steven listening’ – putting steven into the same space as we are in – doesn’t know what’s he’s listening to – act of listening  sculptural act – slowing things down – watching his eyes move – we as animals of the same species register these things happening in his face – ‘early days’ – moving to new York – using headphones as a way of shutting off/shield – internal locked in loop
On the way to language – pulling together various concerns – annoying work – interruptions – lack of subtitles – still image works of architecture
Main footage – invites you to see this group – how/when you join the discussion – being able to actually interact with the discussion – flex between moments of watching/moments of listening – words becoming sounds – willing to give up what’s going on – video teaching the viewer to laugh at something/find a way to keep going – complexities of speaking/living between different languages – choosing grop – frecnh/English/mandarin/Italian/portugese – at ease with each other and the mode of operation – cleaning fictional elelments, all themselves – working in a different mode – work = plays with tension – staged? Language class? Performative loosenes – prick up your sense – architcetuee – visual joke, screensaver – designed to trigger sculptural/structural reading of language – building = functional/decorative/conceptual – modernist architecture – falling into the ‘international style’ – creating a decenturalised identity with archtiiectue – occurring everythwehre – they have no home. Lots of public spaces – metaphor or language, etc

Planning who/what/when you want – sitting with the footage – coming back fresh – 6 months editing – if lucky – with people = pressure – leap of faith – creating this web of the screen  - crunching things down – becoming it’s own bin – idea of engaging with human relations – like sculptural materials – palpable sense of stuff – communiities =  places – that’s a thing and has a weigth – like the body of the sculpture/building – heritage/society is important

I think that’s it for art, a slightly slow start to the year, although I feel like I have made some progress within my own practice.

I finally finished Gilmore Girls, and then watched Gilmore Girls: A Year in the Life, which was an interesting reflection on the ten years since the series ended. I enjoyed the retrospective feel, alongside the high quality visuals and enhanced camera movement. It was a nice end, with lots of call-backs to the series and nice moments.
I also watched the new series of A Series of Unfortunate Events on Netflix, which was actually incredibly enjoyable. I remember reading all the books when I was younger, and I think this series captured the dark elements really well, even though it’s a ‘family friendly’ series. The amount of CGI and green screen also made me think of Rachel Maclean and her video works, incredibly well put together lush environments which you know are false, but you embrace anyway due to their high quality texturized-nuss. Really worth a watch, especially as a family unit.

Other than that I’ve only been able to watch two films, which is a big shame. Too busy gorging on tv. The first film was Automata, a fairly basic film featuring a world where 98% of the population has died out, where robots are used frequently. The main protagonist is Jacq, an insurance agent who discovers that robots are altering themselves, thus violating their primary protocols and becoming sentient beings, thinking for themselves, etc. It was okay, but was slow to start and more complicated than it needed to be. It made me think of – obviously – I Robot, but maybe a more serious version, that wasn’t as good. Hmm…

The second film was La La Land, an incredibly satisfying film that didn’t have a lot of content. There were only one or two key scenes where a real conversation actually happened. It was good in spite of this however, as I left the cinema feeling content and joyful, even though the ending is kind of a cop-out and didn't need to be so sad. Very good sets, fairly good songs that brought the film together, but not a very deep plot. Kind of basic. I think I preferred Whiplash.
I think that’s it for this week? I’m going to continue to think about the VR work, hopefully finished the sculptural goggle creation by the end of the week, alongside the rock structure that it will sit on. I also need to consider the video further, either deciding to make it fully abstracted or somehow make it more pleasurable to experience. I’m also looking forward to the aluminium print arriving, seeing if it looks good and installing it on the wall.


I guess we’ll see how it goes…

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