Sunday, 24 January 2016

Life 2.0, the Zabludowicz and That Dragon, Cancer

My works been slowly progressing forwards in the past week, the majority of the video visuals are nearly finished whilst the soundscape is still being crafted, and I haven’t even started writing the script, which is arguably the most important part and will tie everything together. I also visited a few galleries like the Edel Assanti and watched a fair amount of films including The Assassin and Second Skin.

Throughout the week I thought a lot about the video, making decisions about the sounds and how everything interlinks. Last week I talked a little about the overall concept, but not about the individual parts, which I intend to write about now. When the video begins, you are presented with a square, white (uncorrupted) room, where two individuals are engrossed in their screens. The Zooks that they’re watching are created using a software that’s meant to be used by children to create ‘warriors’ to fight in an arena battle, for the children’s enjoyment. I use the software to create forms that are weighed down by a huge blue cube, attempting to fight back but never being victorious, as the block is a part of the creature, similar to how Capitalism is a part of all of us. As the video goes on, the block slowly begins to overwhelm the different creatures, becoming bigger and bigger until eventually it’s just a blue block on the screen. The fact that I’m using this software reiterates the point that the majority of the western world is influenced by or involved with Capitalism, and the fact that the program is created by the BBC furthers that. The camera then pans out of a different screen (thinking about how this technology helps to bring people together whilst also critiquing the ease of it all) circling around to show you that the people in the box are slowly being infested by the blue after watching these creatures; the screens are beginning to swallow up the people. The music for the work is made up of computer and video game sound effects, linking the work to consumer Capitalism and the rise of technology in this post internet age. As a side note here, I’m also a big fan of Vaporwave music, which is a big influence for the soundscape.

When the camera delves back into the screen, which is an IPad, we zoom down onto a blue box. The blues within the piece are all slightly different, which is making a point that Capitalism comes in many forms. The music at this point appears to be in awe of the box, amazed at the creation of such a simple idea with many intricacies hidden within. When we eventually go into the box, we see the figures inside, surrounded by the blue. At this point the figures are viewing these figures through their screen. They may or may not be the same individuals, and that’s the point, everyone being trapped within small boxes, seeing the world through a screen, looking exactly alike and looking into other people’s little boxes via their own. After the video glitches to multiple different rooms, with different blues and wireframe bodies, we go back to the original room, which is completely covered with blue. The TV begins to glitch, changing from many heavy materials like concrete and steel to a calming image of artificial water. Blinds are also shown, blocking out creatures looking in whilst also stopping the individuals from looking out. The water is an escape, but also a deadly force, threatening to swallow the room, getting in through the blinds and the concrete which hold the people within the walls of the cubicle like space. As we come to the end of the films – so far – the water is seen in many different forms, waiting to flood into the room. As it pans out of the corridor we see the two people fully blue, completely taken by the system.

At this point in the movie the camera moves around the space and then proceeds to zoom into the man’s head, signalling that the ideas imbedded within the video are things I think about every day, as well as adding doubt to whether or not the whole ordeal is within this individuals mind or not. I am yet to add in a scene that will be overlapping this one, where the people sitting on the sofa become zooks, slowly melting into their own blue blocks as the camera pans around the room. This is something I’m yet to do. Alongside this I want the video to continue by zooming out of the screen, to show two people watching the film in real life on a computer screen. This will go on for around half of the original film, where the people may or may not be commenting on the movie. At around the half way point the camera will zoom out again to reveal that the artificial people are watching the real people watching the video. The whole film will end once the video within the video within the video ends for the second time, ending by zooming in really fast to begin the whole process again. This is what I intend to film in the coming week, as well as starting to write my script for the original video, taking quotes from children’s TV shows and popular films whilst considering life and its meanings, or lack of.
I also plan to create a sculpture or a series of sculptures of the Zooks being enveloped by the blue block. The general idea is to have the Zook made of an incredibly artificial material, and the block being made up of something incredibly weighty and traditional, like cement or plaster. I’m only in the beginning stages of planning, as most of my time is taken up by working on the film, but once that’s all finalised I can start thinking about the sculpture a little more.

Whilst not working this week, I went to a few exhibitions which were mostly positive experiences, unlike last week. The first space that I visited was Evelyn Yard, which had some beautiful wall based ‘sculptures’ which seemed to melt into the wall and were incredibly subtle. Rook & Raven was showing a bunch of colour paintings and metal structures, which were ‘aesthetically pleasing’ to look at, and some Malevich/Kandinsky inspired works which weren’t that special. Edel Assanti was next, with some incredibly impressive video works. I especially enjoyed Gregory Kalliche’s ‘Last Chance’ video piece, which discussed the dying planet accompanied by animated lizards. Josh Lilley came next, with some surprisingly nice prints that were really well done. For once the downstairs actually had some good work being shown. The Bartha Contemporary had some vaguely okay work, considering the use of light and colour. It was interesting to see the subtle change over time in some of the pieces, but compared to work that’s been in there before – like Henrik Eiben’s beautiful geometric compositions – it was a little disappointing.

I also visited the Fashion Space Gallery at LCF, which was kind of fun, but very fashion orientated, which isn’t really for me. Pippy Houldsworth Gallery had some paper cutting work by Yuken Teruya up, which was vaguely impressive, but compared to what Peter Callesen creates it wasn’t that great. I remember seeing Teruya’s work at the Saatchi a few years ago, and was only really interested because he was turning something terrible (a McDonalds bag) into something beautiful (a tree); which was, even then, kind of obvious. I then went to Sadie Coles HQ, which was odd, as I had to sign a release form to get into the space. This made me think something exciting was happening upstairs, but unfortunately this was not the case, as the ‘dangerous activity’ was in fact a game of bowls. The general work was quite interesting, with an impenetrable sound piece occurring in one corner and a variety of sculptures dotted around the space. The lack of a press release was more than slightly frustrating though.

Marian Goodman was next, with some solid work being shown from a bunch of big names like Bruce Nauman and Luciano Fabro. All the pieces were really good, with Fabro’s marble pieces being a definite highlight, but nothing I hadn’t seen before. A mixture of a positive and a negative. Frith Street was over the road, so I went there to see a variety of pieces all centred on the idea of the cinema space by Bridget Smith. I really liked a piece simply titled ‘Projection’ which was a three screen video installation displaying the beam of light from a projection screen. It was really quite beautiful and simple.
I then ventured over to the Saatchi Gallery. Overall it was quite an unpleasant experience, full of people photographing themselves touching the clay cows (why are there clay cows in an art gallery?) and fondling the taxidermy horse. To cope with the amount of people wandering around the place, taking pictures of anything that could be labelled as ‘art’, I had to explore whilst listening to calm music. For me, the majority of the work was very basic, with the standouts being Moje Sabz by Sohelia Sokhanvari (simply for aesthetic reasons) and 181 Kilometres by Alice Anderson because of the impressive-nuss of the thing itself and how it was created.

I also went to the Zabludowicz Collection to see the new show; Use/User/Used. It was a bit weird, as the space had been drastically changed following the end of Rafman’s exhibition, and having been there so many times before I had gotten used to the dark interior and booming sounds. The new work was mostly interesting, with a piece by Artie Vierkant called Antoine Office, Antoine Casual being a favourite. Within the two channel video, an animation of a man in business clothes on one screen is shown and in casual attire on another. The animated man is seen to be controlled in both the video pieces, not just ‘at the office’, a self-enforced and externally imposed dependence on all things. Another video work I really enjoyed was called Lolcats by Rachel Maclean. It was hilariously disturbing, and well worth the 15 minute running time. To talk of the content would spoil the enjoyment.

I then went to the final gallery of the week, which was the Parasol Unit displaying work by Julian Charrière. Some parts were interesting, like several plants dipped in liquid nitrogen and huge photographs of the artist melting an iceberg. As I’m typing this, I do realise that the exhibition was rather good, but in comparison to the previous exhibition that was centred on abstract art from Belgium, it didn’t really compare.

This week I also watched a variety of films, the first being The Fifth Estate. The visualisation of the network of people that occurred during the film reminded me of the many scenes in Hackers where the actual hacking is shown in a 3D world of its own. Continuing on the ‘internet’ path I then watched Terms and Conditions May Apply. The revelations surrounding privacy settings was intriguing, even though I knew about the majority of what was being said. It reminded me of many scenes in TV shows like Homeland, The Newsroom, Person of Interest and especially Weeds whenever the NSA is mentioned, watching everything everyone does. I then moved onto documentaries about video games, starting with Second Skin, which looked at people who were obsessed with the popular MMO, World of Warcraft. To watch these people live their life absorbed by their computer was highly distressing, but at the same time fascinating to watch. Next up was Video Games: The Movie, which was kind of dull, rehashing a lot of aspects of the video game industry that I already know about, whilst completely ignoring many others. In the small world that the film makers live in, apparently Steam doesn’t exist, or most forms of computer gaming, which was odd. Compared to Charlie Brooker’s How Videogames Changed the World, VG: TM was dull and slightly patronising. I then watched Life 2.0, which was all about Second Life and the people who interact with this virtual world every day. It was an intriguing watch, which made me think a lot about the differences between a real and virtual relationship; screen vs reality, etc. I also watched a few documentaries about Capitalism, one simply called The Corporation and another titled The Success and Price of Capitalism. They both made for interesting viewings, but brought up a lot of ideas/general things that I was already aware of. However it was still good to have certain things reinforced, etc.

The final film of the week was called The Assassin, an incredibly subtle film which was shot very well and contained only a handful of words which were used only when body language wasn’t able to communicate what was being felt on screen. The fight scenes were swift and, in comparison to most action films, the director didn’t seem to actually want them, allowing the camera to drift off to focus on an attractive tree or building. It was a really interesting film.
Alongside the films, I played a few games that are definitely noteworthy. One of which was titled That Dragon, Cancer. In it, you are a voyeur of sorts, observing a small child’s 4 year battle with cancer. It was an incredibly beautiful and heart wrenching game, which had me very close to tears. I highly recommend giving it a try, or at least watching a no-commentary play through on YouTube. Mondo Medicals was another game, which was incredibly weird and surreal, I think I’ll leave it at that. I also played ‘Every day the same dream’ which, although basic, was an interesting 10 minute insight into a monotony filled existence.
On top of all the screen based content I started reading a book called Me++ that looks at the consequences of information technology in everyday life. A stand out quote for me was ‘connecting creatures who must always separate but can’t connect without separating’ (Georg Simmel) and the idea that time started as a communal activity but ended with the individual. I’m enjoying it a lot.

Oh and I also had an artist talk on Tuesday by Ben Cove, a painter. The work was nice to look at but didn’t really do anything for me, as the talk was being given by a painter, yet again. On Monday I also had a lecture on site specificity, which was informative, although a lot of the artist that were brought up I was already aware of, like Richard Long and Daniel Buren, a big fan of both.

In the coming week I want to continue working on my film, hopefully having the bare bones of a script by next week, as well as the soundscape completed and the visuals all finalised. I look forward to progressing onwards with this project, as I’m really excited about the outcome.

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