It's
been an interesting week, simply continuing on with a couple of projects,
alongside going to some galleries as well as a few talks. I created an open
call for an exhibition that I’m curating next month, and the new Blank Banshee
album came out. A pretty good 7 days.
Things
are moving forward with a few pieces, the ‘spiny shell’ arrived a few days ago,
and looks very impressive. It’s the first time that I’ve had something 3D
printed, and definitely won’t be the last. It’s currently white, but I feel
like it’s still discernibly the shell from the Mario Kart games, and doesn’t
have to be painted. It’s a lot more ‘pure’ like this, as it feels incredibly
smooth and very trophy like. Right now I kind of see it as a gem from Spyro, a
prized object to be traded. A commodity. I’m still considering what I want to
show alongside this gem of an object. Last week I mentioned printing a
screengrab of the process of elimination within a Mario Kart race occurring.
This does the same thing that the object does in a way, immortalising the
moment of anxiety that occurs when you’re hit by the shell, preserving it in a
photograph or an object. I don’t know if I want that to be the overriding narrative
surrounding the piece, of preserving this moment in time, or maybe I do? Maybe
I could look at other moments that occur in general life, where things are
frozen in time, where everything hinges on the next millisecond of
consciousness. I could then compile a video consisting of incredibly short
clips which look at these moments. That could be one avenue of thought. Maybe I’ll
look into that. Hmm…
I
also effectively finished the relational piece of work about the internet as a
web; a web of lies, of deceit, of anything that one can imagine. It’s a very
simple piece of work that involves a television screen, an aux cable, a
headphone splitter and Sky News, live on YouTube. After thinking about the idea
of the internet, and attempting to portray such a thing, with various ‘nodes’
connecting to different parts of the internet, I decided that it just sounded
too general a thing to be thinking about. I then moved on to the idea of peer
to peer networks, and how we (the daily users of the internet) are actually
able to function and connect to ‘the web’. Using the television as an idea of a
server farm, one is invited to plug in their own headphones into cable slots in
order to hear Sky News live on YouTube. The headphones being their networked
devices, plugging into the smaller network of the aux splitter, which then
connects to the farm of the television. Being shown on the television is the
media, along with all the bias and unknown that accompanies it. The fact that
it’s on YouTube connects to the idea that everyone has a voice online, you’re
apparently free to write what you want and post what you want. The main thought
behind the work was the much repeated idea that if you don’t like something,
don’t watch/listen to it. In reality, nothing is this easy due to the addictive
nature of various things, with the media and the internet being one of them. I
still need to take the installation shot of the work, and then we’ll see where
it goes from there.
I’ve
also been continuing to work on my oppressive film centred around the
repetitive nature of video game mechanics. The unfortunate thing is that there
are so many physical layers to the film that the exporting is taking forever
and my software repeatedly crashes. I’m working around that, but it’s taking a
lot more time than simply pressing ‘export’. Rather than slowly filling up the
screen in regimented rows, I experimented a little with the short clips popping
up randomly, rather than in their regimented order. In an aesthetic way this
didn’t really work, as it just didn’t ‘feel’ right. Although it worked on a
conceptual level, the popping in representing various people coming to live
streams of video games, or the arguments that occur surrounding video game
violence, it just didn’t look good. Instead of these clips popping into black space,
I decided to use part of a video game called Journey as the backdrop. Journey
is a game unlike any other, where you explore a beautiful landscape, with the
view of climbing to the top of a mountain. It’s heralded as one of the best
games ever, alongside the most unique/beautiful. By utilising footage from this
experience I seek to show what video games have the potential to be. The
sandscape is slowly walled away by the short killing clips, clouding the
tranquillity of Journey. I like the
work, it’s simple, kind of painful to watch and does what I set out to do. Now
I need to think about how to install it within a given space.
https://www.youtube.com/watch?v=qi2uEe5seFg&feature=youtu.be
https://www.youtube.com/watch?v=qi2uEe5seFg&feature=youtu.be
On
top of this I’ve been working with my virtual family on Sims. The work that I’m
currently producing looks at a lot of aspects of what life simulation games
actually do, putting you in the position of a God-like figure, all powerful,
with the potential to give autonomy to the figures that you’re controlling. In
the video that I’m creating, the camera is repeatedly positioned in the corners
of rooms, mimicking CCTV surveillance, looking down and observing the family.
In this video game scenario, it’s like I am the government, I am the all seeing
eye that observes everything, and then so are you, the viewer. The content
consists of the figures going about daily routines; sleeping, eating, painting,
etc, whilst the camera lazily flicks from one screen to the next, never really
looking too closely at what’s going on, as the viewer doesn’t really care, as
long as they’re going about their daily lives, not questioning whether they
control their own thoughts or not. All the actions that occur on screen
consider the idea of the uncanny valley, mimicking human movements but not
being perfect enough to be completely human. The end result will be a looping
surveillance video, akin to something you’d see in a convenience store to
discourage would-be shoplifters. It will be displayed like the televisions you
see in these micro supermarkets, hanging from the ceiling, staring down at you
from up high. I’m still yet to finish the video completely, as I still need to
gather lots of raw footage of the sims in their natural habitat. For now, you
can see the test shots.
https://www.youtube.com/watch?v=-4PgAQ9tl-k
https://www.youtube.com/watch?v=_yAsyV-0JTc
The
final piece of work that I’ve been thinking about is the creation of coasters
with printed images on them. These images would be screengrabs of a thread on
Reddit that began the creation of the ‘Freedom of Internet Act’, an act aimed
to legislate the Internet and its users worldwide, keeping net neutrality, etc.
This act is one of the barriers that keeps the internet as it should be, a free
space where every website is equal. Like a pub, the internet is a space to meet
people, talk about anything and interact on the same level. The coaster also
stops yourself from damaging the bar, similar to how the FOIA stops your
computer from ‘damaging’ the internet. I’m currently considering whether the
coasters should have an order to them, so that a viewer could, if they wanted
to, read the whole Reddit thread, absorbing all that the internet can offer them.
It’s also the first act to have been created via crowdsourcing. A new
phenomenon that I’m sure will become routine in the years to come.
In
terms of uni, this term is focused around forming various collectives with
other students who create work similar to your own. You’ll then go on to put on
a show together at the end of the term, curating the space with the knowledge
about each other’s work that you’ve gained from weekly meetings, etc. I’m
currently in a group of five, with the main ideas being ‘systems, information
and gesture’, which I kind of like, as it’s not entirely internet focused,
which is good, as you can’t really conform yourself to just talking to people
about the internet (even though the open call mentioned below is focusing on
the internet!). I’m looking forward to curating this show at the end of term,
and what my fellow team members go on to create.
In
other news, I created an open call for the real life exhibition that I briefly
talked about curating last week. It will be called ‘isthisit? AFK’. After
looking at the space, I got excited and just wanted to utilise the spare room,
so decided to create the opportunity. The exhibition, which will happen next
month, will be centralised around the internet as a general theme. I may focus
the theme a little more once the submissions close on the 31st of
October, but I’m not entirely sure. It all depends on the submissions that I
get. I’m currently thinking about how to use the space as well as I can do, as
it literally is a tiny room. I decided to clear everything out of it, rather
than working around the bed and cupboards already in there, creating a
makeshift ‘white cube’ space. I’ve gone through various ideas, from covering
the floor in duvets, to wallpapering the entire room in emojis. I’m unsure
about whether I want to make some plinths for it either, or simply buy multiple
plastic box towers, that would act as very basic storage space for physical
artworks. They would be replicating the aesthetic of hyper-organised spaces
like offices and computer stores. I may create one big central node, which
stretches from the ceiling to the ground, that people could interact with in
order to see the artworks. I don’t know, as previously stated, it all kind of
revolves around the submissions that I get. I’m also very wary about hammering
into walls, although I assume I’ll just have to do it and re-paint everything
after the exhibition closes. The show will probably go on for about a week, by
‘appointment only’. I am very excited about it, even though there are so many
aspects which are yet to be considered. For now, here’s the opportunity on
CuratorSpace if anyone who’s reading this is interested in applying to an
internet focused exhibition: http://www.curatorspace.com/opportunities/detail/open-call-isthisit-afk/890
The
online version of isthisit? is going well. The 24th exhibition on isthisit? was
called ‘Online Experiences’, which considered the various notions of what it
means to be exploring the internet in the current climate. Pippa Eason’s video
'Its Only Romantic on The Internet’ visualises a technology enthused
post-apocalyptic wasteland, which is confined within the white walls of a
gallery space. Here, Eason seems to be harnessing the idea of the ‘White Cube’
as a visual metaphor for the various screen based devices in our own lives, and
the apocalyptic visual feast mimicking the seemingly chaotic scenarios that
occur within our own phones and computers. Next to this is Var Sahakyan’s
disturbing film 'Circle with a diameter 8', that sees the artist staring down
the barrel of the camera, through the computer screen and into your personal
lives, silently judging your every move as we see the emotions on the artists'
face slowly change. Is Sahakyan embodying the stereotypical white male NSA
employee watching us through our webcams, or is he simply showing us the
various sides of these government run organisations, which can be both brutal
and forgiving? Ruiz Stephinson's film 'I'M LONELY BUT NO ONE CAN TELL' was also
featured, exploring how people in first world societies are slowly assimilating
to living vicariously through other individuals' lived experiences online,
through social media applications like Instagram and Facebook. All these works
are grouped together into a huddle, mimicking how one effectively ‘buys’ into
all these experiences when ‘surfing the web’ in 2016.
What
else happened this week? The first artist talks of the year at Chelsea
happened, which was actually quite good. Samson Kambalu was the artist, someone
who’s work is a mixture of displaying information alongside these incredibly
weird stop motion films that are all about 50 seconds long. Kind of crap. Here
are my incredibly scattered notes from the talk:
Samson
Kambalu – artist talk – 11/10/2016 – the gift and the general economy in my
praxis
Finishing
phd – 5 years at Chelsea – research as student – africen time inspires work
Malawi
– growing up – former britcsh colony – growing up in different perceptions of
time – still farmers – time there
isdifferent, circular, blending with the seasons – different to the west – 9 to
5 job, etc – in Africa, less structured
Praxis
and a practice – art form I a way of life – art in Africa – you would see art
everywhere – in everyday life – situalitionalists – take art beyond
represeation to every day life – take the gallery out of the gallery – artist
rebellious thoughts change into decorating houses – art into everyday life – a
way of helping society – Italian situalionalist
Ideas
of situalionislm – culture of time – videos in venice – filmed when out walking
– Thomas hirshcon room, repsonfing and working with him in the next room
‘the
last judgment’ – footaballs pasted with the bible – play is centralised in his
work – why play? To play is mysterious – when child is playing – what are they
doing? What does laughter mean? Universal about play – connected him with his
oroigins and Europe – everyone plays – play is central in Malawi – way we
conceive time – time is an ubandance – opoosite of time is money in the wets –
in Africa = time how do I waste it? Tribes people – usually farm for 6 months –
then the rest nothing to do --- Africa starts making masks – elaborate
everything – is this the reason? Very possiitve idea of Africa
Keeps
coming back to play – consistent metaphor – very targeted – social envieonemtn
– idea of the last judgement – Michael angelo – drawing the thing and moving
forward with that
The
logic of the gift – concerns of excesss time – time outside of work and
necessity – when needs are met you have extra time on your hands – this is
where the gits comes from – getting a necklace, you are getting time – gift
giving is like giving time – giving gifts = time wasting – so it’s giving your
time to others
When
you enter into conversations you waste time – a form of politieness – I help
you waste your time, you let me ride your bicylcle – gift comes by productive
time wasting – philiosphers like derrida – if people can see the gift you’re
giving, you haven’t given it well – all gifts are time, all objects are
manifestations of time
If
someone gives you a present – rude to return the gesture of time – Nietzsche –
saying something about the gift – it has to be hidden – example – like button –
good to hide your form of gift giving as it leads to petieness – progressing in
life, not depeneding on life, but rising above them – avoiding pettieness and
giving
Use
play to gift give – still haven’t actually heard anything about his practice –
gift has to be a secret, if, like art, the meaning is revealed, then it has
lost its focus –
Example
of a train by lumiere brothers – Africans repsoinging to modern times – time
wasting = masks – when people are more playful, they give wirthout taking,
eliminate obligation – when you give pettieness occurs
The
great play – doubly masks – photographing people = masking – masking themselves
Film
star = mediated absence – masking herself from a thing – lots of masking in
film – buster Keaton – masking oneself through the lens of the screen
Nyau
cinema – African idea of time – keeps coming back to this idea
Moses
(burning bush) – walking and letting the environment inspiring you – imagine
walking in a film – characters from a film – people replicating film – the idea
of film turning the whole world into a photograph
‘internet
bureau’ – the idea of surfing in an internet bureau – less structured – you go
there for a specific purpose – I really like this idea – you go there to
literally surf the web
The
photograph as a diagram – structured time of work – bringing us coloser in the
universe
Faking
photogaphs is like wearing its own mask, etc – politicains wearing a mask
His
work is a conversation piece – a conversation maker – footballs are anopening
in order to talk about other ideas
Stop
motion – using not useful things – when you are useless, you are free – west =
utilitarian space – young = child, young = house buying – freedom in trash – so
the photographs re trash? Are they meaningless things?
Queen
is useless – president = powerless – not anonymous
Traditionally
poverty is delicious? How so? Poverty as industry – difference between excess
and waste – waste is toxic – excess is natural – in maerica we are industrial
waste – poor people have no soul – Africa = poor person, they have a glint
because ther eis excess – Africa is becoming it’s own industrial thing –
African tragedy is occurring – capitalism brings poverty! – notions of poverty
is it’s own thing
African
people loosing their autonomy – money is guns, not food – poverty in Africa is
industrial because the vlues have changed and it is different! Solutions come
from capital think you’re readin an open book but you’re not! Dismissed as
charlatans
Contempoary
artist and performing – effect of opening up many diverse practices – can you
draw, can you do this and that – abdanoing comtempoary art nd abandoning that
The
more multi aceted you are, the more time you are wasting for the viewer –
practicing on your craft = a form of time wasting – artists either draw a
drawing or read some philosophy – contemporary art is different – people are
looking for the time wasting aspect in your art. Hone your craft of ideas –
passionate / master
Curators
find meaning, wrestle meaning from things – create things
I
also went to a panel discussion at CSM being run by Shades of Noir, a
collective that puts on various talks and creates ‘safe spaces’ for
marginalised groups. The talk was titled ‘Women and Non-Binary Identities’,
which centred on various cultures associated with the ‘black community’
alongside various ideas surrounding women and people who identify as trans. It
was okay, but it continually annoys me that the moderators at their events are
always incredibly young, simply reading off pre-written questions. Of course, the
moderator normally plans what questions they’re going to pose to any given
panel, but the whole point of the moderator is to keep the conversation moving,
not to get stuck in a rut, and to respond to what’s being said, interpreting the
more complex aspects to the audience. This didn’t happen, and it just dumbs
down the whole experience, which is a shame, as they usually have quite
interesting people talking on these panels.
On
top of this, I went to the launch of the ‘Paying Artists’ scheme being set up
by a-n, which was hosted at Jerwood Space. The scheme, that’s taken two years
to set up, is simply a document that outlines how much artists should be paid
for their time, alongside various other pieces of information that’s incredibly
valuable to artists and galleries all over the U.K. This also allowed me to see
the Jerwood Drawing Prize, which was kind of okay. The high point was the
winning video piece, which was actually quite interesting, featuring a swirling
ball of white being manipulated by an outside source. It’s kind of unfortunate
that it costs money to enter into the prize, as it would be a great opportunity
to have my own work shown in this yearly exhibition.
So,
I did go to a few exhibitions this week too. I journeyed over to the private
view of Limoncello’s temporary space in Cork Street, which had some work by
Holly Hendry and Kate Owens on display. Kind of nice, pastel coloured
sculptures alongside a huge piece of fabric flowing from the wall. The most
interesting part of the experience was the alcohol, which was an assortment of
bottles of gin and vodka, accompanied by lemonade, many limes and big bags of
ice. It was a ‘make your own’ affair, which is kind of cool actually.
I
ventured over to the new Molly Soda show at Annka Kultys Gallery, which was
surprisingly good. A lot of her work is very aesthetic based, sometimes focusing
too much on the pinks and the blues of a certain object. In this case, the
walls of the gallery were filled with print outs of Soda, cropped and photo-shopped
into various adverts that you’d see when browsing crass websites. Alongside
these were an assortment of films, each showing the artist in her room, singing
to the webcam or performing for the camera in other ways. A mixture of reality
and lies. Worth going, even though you’re always talked to by the gallery
staff, which I find really off-putting, especially when they explain the work
to you, which kind of ruins the whole experience for me.
Tenderpixel
has a great show on by Richard Healy concerning the very weird idea of ‘queer
magic’, or more specifically queer shamans or rituals that people take part in.
This quote kind of sums it up for me 'Books recommend that you mark your entry
into magic by taking up one of the arts of divination: tarot, crystals, runes
or stars. He tried each of these practices, but they didn’t stick. His entry
into magic was marked by a butt massage in Alberta.' Quite an extraordinary
show that I would heavily recommend.
The
Ryder has a really clever exhibition on surrounding contract law and the idea
of the copyright. By simply entering the gallery space you are entering into a
contract that is written on the wall for you to observe. My favourite piece was
by Carey Young titled Uncertain Contract,
which shows an actor enunciating a commercial contract in a rehearsal like,
white cube space. Really good work and a must see.
The
final gallery experience was Raven Row, showing a bunch of ‘artefacts’
recovered from the Ulm School of Design, which was open in Germany from 1953 to
1968. Incredibly precise and design based works, all utilising a leaflet that
you are given in order to understand what each object functions as. I really
liked it, as well as all the little details. Yet again, a must see if you want
to observe the bridge between art and design manifest itself in one exhibition.
Although
that doesn’t feel like everything I saw, it may well be everything I saw…
In
terms of films, I did slightly better than last week, with 10 films watched.
Starting with the Amanda Knox documentary, which was very good, but incredibly bias.
Although I’m not saying that I think she did ‘it’, I do think that it would
have been a more successful documentary if there had been a more thought out
opposing force to the story. Other than that, I learned a few things, as well
as enjoying the style of interview which was being carried out by the
documentary team.
In
preparation for Louis Theroux’s Scientology documentary (which I’ve heard isn’t
actually very good) I watched Going
Clear: Scientology and the Prison of Belief, which was quite an
enlightening process. Of course I already knew a lot of the details of
Scientology, as it’s the brunt of a lot of jokes within films and tv, but this was
a much more in depth look at the whole experience. It was good, and very informative.
Tom Cruise is fucking mental.
Slowly
moving away from documentaries, I watched Blade,
which was a pretty big mistake. Why did no one tell me that this film was crap?
Pretty bad acting mixed with a fairly poor plot. Some okay fight scenes, but
not that amazing. A shame.
I
also watched Nerve, a film about an
online game of truth and dare. Incredibly ‘cringey’ acting alongside a plot
that seems to be just jumping on the band wagon of films about the virtual
world. Kind of shitty.
The Fault in Our Stars was okay, but not even that sad, as it felt like a
very teen orientated drama. Or maybe that’s only because I watched the film
with friends? I don’t really know, and don’t really care.
A
simply beautiful film was Short Term 12,
which focuses on Brie Larson being awesome at caring for underage kids in a
residential treatment facility. Some great performances with an incredibly
lovely and heartfelt story. I’m kind of annoyed I hadn’t watched it until now,
as it’s definitely worth watching, simply for the relationships that are
created and the very ‘real’ acting.
The Art of Playing was a very short documentary about video games and
the rise of indie developers. Very short, and not that informative.
Paris Is Burning
was a very sweet, very lovely film about New York’s drag scene in the 1980’s.
It was mostly showcasing the sheer beauty of the experience; ‘the ball’.
Although it only lightly touched on the negative aspects of being a queer,
black man in the 1980s, I didn’t really mind, as it was more about celebrating
that time and the culture that had manifested itself, as opposed to a documentary
going through the pros and cons of being gay. A sad, lovingly crafted
experience.
Captain Fantastic
was a classic ‘man out of place’ story, but instead of one person it’s an
entire family. Very funny and very sweet, with many philosophy jokes and
classic ‘first kiss’ moments. Just a really nice film.
The
last film of the week was One Hour Photo.
Robin Williams plays a photo lab technician who gets obsessed with a family
that frequents his small shop. Although it was a slightly bland experience, I
did enjoy the fact that Williams was obsessed with the whole family, rather
than just focusing on the wife. Rather than replacing someone in the family, he
wanted to be a part of it. Kind of sad, and a definitive change from the norm.
I
also watched some tv, which started with consuming the sad comedy experience, Extras. Ricky Gervais is always an interesting/irritating
figure within his productions, with this show not really deviating from this aforementioned
path. It did contain some sad moments, although it was always off set by
Gervais being kind of dumb. If it had contained different actors I may have
cried during the finale. Alas, I did not.
I
did discover that new episodes of High Maintenance
were airing on a weekly basis, so I spent a few hours catching up with that, which
was just really nice. Since moving from Vimeo to HBO, the episodes have become
longer, and a lot more considered. I loved it, and wish I could watch them all
again after forgetting that I’d watched them already. Real acting in real scenarios,
very much my type of television show.
I’m
currently viewing Fleabag, a comedy that’s
been dubbed ‘the English version of Girls’.
It kind of is, but not really, as that’s like just saying any show with a
female lead is like Girls. It’s good
and contains some interesting fourth wall breaking decisions that continue to
be hilarious. Is it worth your time? Maybe.
Oh
and I finished reading How to Talk about
Videogames and started reading Pressed
for Time: The Acceleration of Life in Digital Capitalism. The book
considers a lot of the notions that we have today about our sped up society, as
well as the various faux pars surrounding the idea that we have more time now
thanks to technological advances, when in reality those same technological
advances creates problems of their own, like spending countless hours scrolling
through ones Instagram feed. I’m learning a lot, although I keep getting sleepy
on the bus journey whilst reading, which is not a good example of time management.
I
think that might be it? In the next week I want to go to more exhibitions, as
well as finishing some of the work that I’m currently creating. I need to
produce more content for the sims, and just power through my weak video editing
software. I also need to continue to think about the show next month, as well
as isthisit? in general. How long do I continue to do weekly exhibitions? I don’t
know…
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